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EARTHLANTIS

3D Unity Game

About Earthlantis

Earthlantis is a complete game made in Unity 3D. 
The game’s main purpose is to educate and raise awareness against plastic pollution in a fun and creative way.

The project was designed for teenagers (14-17 years old) and build based on their preferences and wishes. 

Educational games can be fun too

Plastic pollution is extremely hazardous. I designed the game so that after playing it, the user is more aware of their surroundings without making it boring by adding multiple, different mechanics.

I optimized the code so that it can run on any computer.

My team and I thoroughly tested members of our target audience for eight weeks to ensure that it matched their preferences.

What have I worked on?

I coded the game entirely, but I also helped with level design, some 3D models (Blender), sound design, playtesting, researching the target audience and sketches. More than that, I have also used the Agile methods of working (Scrum boards, daily stand ups, sprints, etc.).


My responsabilities include:

PROGRAMMING

- Complete the gameplay, core system tasks and core programming entirely.

- Writing and maintaining engine plugins and external tools with the team to ensure productivity across numerous departments using C#.

RESEARCH

- Researched the target audience and made statistics based on the testing

sessions.

- Implemented psychological research findings to make farming gameplay more engaging, and helped integrate it with combat.

SCRUM MASTER

- Organized the team using AGILE working methods.

ARTIST AND LEVEL DESIGNER
- Worked on 3D models and 2D arts.

- Worked on the environmental decor.

- Created puzzle and level designs for all parts of the game.

UX/UI
- Implement in-game UI closely with art and related gameplay systems with design departments.

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